Project name: RAIDA Buy flow

My Role: UX researcher

Company: Hierographx

Project timeline: 3 months

 

Understanding RAIDA Buy

RAIDA Buy is an independent platform to exchange USD for CloudCoins.

To understand the platform’s challenges, I held a stakeholder meeting with the founder, PM, and designers to gather context and requirements.

I asked targeted questions to define the core problem, understand user groups, and identify constraints. From this, I discovered that many first-time users did not complete purchases through RAIDA Buy, resulting in a low return on investment.

Another key insight was that users experienced friction across the end-to-end journey, from purchase to post-purchase, caused by unclear features and an overly complex interface.

Initial research

To validate initial concerns, I conducted a Heuristic Evaluation using Don Norman’s usability heuristics. Collaborating with other designers, I was able to confirm several usability issues. See key takeaways in the image below

Discovery & insight gathering

To understand the user perspective, I conducted sessions with four user groups — a mix of existing and potential users. I mapped their journeys to uncover current behaviors, identify opportunities, and create a customer journey map as a shared reference for the team.

During the exercise, I focused on:

  • Identifying and eliminating friction points in the buy flow

  • Understanding the causes of poor customer retention

  • Defining what a seamless information experience looks like for users on the website

Based on these findings, I was able to clarify both the business goal and the user need:

  • Business Goal: Improve ease of use in the buy flow and increase customer retention

  • User Need: Clearly communicate expectations and next steps after purchasing CloudCoins

UX challenges in the Buy Flow

  • A complex and cluttered interface confused users

  • Pricing in CloudCoin vs. USD was unclear

  • Users could only purchase in fixed multiples (i.e. 100s), discouraging smaller transactions and leading to drop-off

  • New users didn’t know what to do with their CloudCoins after purchase

  • Anonymous, pay-first transactions reduced user trust

  • Users were unaware of other platforms that accepted CloudCoin

Designing a better Buy Flow

Based on our early findings, we prioritized the following design improvements to reduce friction, build trust, and guide users through a more intuitive buying experience:

  • Streamlined user flows to support easy decision-making

  • Clear and simple information at every step

  • Fintech-based best practices for credibility and usability

  • Routing users to partner platforms to expand utility

  • Encouraging the Skywallet as the go-to solution for storing purchased coins

Low-Fi Design

Insights from the customer journey map informed the creation of multiple user flow variations for the interface design.

Research Methods

Given the stage of development and availability of wireframes, I selected a qualitative approach using one-on-one usability interviews. This allowed me to observe and probe users’ experiences with the new wireframes in real time.

To guide the sessions, I developed a research plan that included:

  • Objectives

  • Hypotheses

  • Research questions

  • Interview script

Participant Criteria

I identified three key user groups:

  • Existing CloudCoin users

  • Cryptocurrency enthusiasts

  • Libertarians – individuals who value autonomy and political freedom. I included this group to better understand ideological motivations for adopting cryptocurrency.

Recruitment Strategy

I recruited participants via LinkedIn, Facebook, Twitter, and Instagram, targeting online communities such as:

  • Foreign Exchange & Cryptocurrency Trader Network

  • CryptoBuzz Premiere

  • Ewallet, Bitcoin, Digital Wallet, Cryptocurrency

  • Libertarian Party of America

To manage outreach and tracking, I created an Excel sheet to monitor recruitment progress and engagement.

Validating with users

I conducted the first round of online usability testing with 12 participants. Each week, I created presentation slides to share key findings, user observations, and proposed solutions with stakeholders — including the founder, project manager, and product designers.

As I continued testing, feedback was actively implemented into the low-fidelity designs, allowing for iterative improvements based on real user input.

RAIDA Buy new flow

The Business reported that the new Buy flow reduced the churn rate by 38%

🔗 [View the final prototype in Figma → link here]

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